![]() ![]() You’ll have found upgrades for almost every slot by lvl 70, but the sight of your first few good Rares won’t be so shocking, and your Loot 2.0-geared lvl 60 characters won’t have the wildly sub-standard toughness we all had to deal with when first beginning the beta. Now that most of you guys are geared in Loot 2.0 equipment, you won’t be so effortlessly picking up hundreds of stat points. ![]() Back then almost every good rare and legendary you found from lvl 61+ was a big upgrade on DPS and toughness, thanks to the +300-500 mainstat and vitality that was so readily available. In a way, the transition for us all in the live Reaper of Souls will be less abrupt and shocking than it was back during the beta, since at that point we were importing lvl 60 characters from Diablo 3 vanilla, pre-Loot 2.0. We can’t exactly answer all of those questions since things have (probably/certainly) been changed in development since the Beta test ended, but we can give some pretty good predictions based on extensive Reaper of Souls beta testing. How long will current lvl 60 gear be good enough? What’s the best way to upgrade your kit and and survive? How much harder or different is Act 5? How does the exp gain and item farming from Bounties and Nephalem Rifts compare to the current game? How important are the new class skills and passives? Is the Crusadin (Palisader?) really all of that? Soon this will be yours. There are a lot of changes going from Diablo 3 to Reaper of Souls, and if you weren’t lucky enough to try it out during the beta test, you probably have questions about the transition. ![]()
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